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Kills through a red shield in 1.20s on body shots — #3 of 4 in its class (LMG) and #22 of 29 in the arsenal. One magazine is enough — spare rounds: 21.

Shots fire at the real rate of fire. Running dry means a tactical reload. Both guns roll the same dice.
Season 30 values, refreshed by hand each balance patch — check the season stamp above before trusting a number against a fresh update. Damage is per shot with every pellet landing; time to kill assumes every shot connects and none are spent cracking a shield or finishing a knock. Attachment effects cover the ones that change the recoil pattern; optics, stocks and hop-ups are not modelled.
Weapon mastery counters are lifetime totals — unlike seasonal trackers, they only go up.