Legend Meta
Which legends and classes the tracked ranked population actually plays — by the rank tier players were in when the match happened, by the map it was played on, and against the window before it.
#1+23.323.3%AxleHigh +17.8Skirmisher+63.7 RP367,881 matches
#2+18.018.0%LobaHigh +12.1Support+61.1 RP284,388 matches
#3+11.911.9%PathfinderHigh +6.1Skirmisher+73.4 RP187,591 matches
#4+4.94.9%Mad MaggieAssault+70.6 RP77,501 matches
#5+4.54.5%SeerRecon+63.1 RP71,752 matches
#6+3.93.9%RevenantAssault+62.2 RP61,972 matches
#7+3.83.8%VantageHigh +1.5Recon+58.3 RP60,334 matches
#8+3.73.7%OctaneLow −4.0Skirmisher+63.1 RP58,928 matches
#9+3.63.6%AlterSkirmisher+64.7 RP56,215 matches
#10+3.53.5%BangaloreLow −1.8Assault+66.4 RP54,843 matches
#11+3.53.5%ConduitSupport+76.6 RP54,522 matches
#12+2.02.0%CatalystLow −2.1Controller+66.2 RP31,556 matches
#13+1.81.8%WraithLow −4.0Skirmisher+66.8 RP28,409 matches
#14+1.61.6%GibraltarSupport+55.6 RP25,191 matches
#15+1.61.6%FuseLow −4.0Assault+83.5 RP24,818 matches
#16+1.51.5%HorizonSkirmisher+67.2 RP23,853 matches
#17+1.41.4%SparrowLow −2.0Recon+71.5 RP21,599 matches
#18+1.01.0%ValkyrieLow −2.4Recon+63.7 RP15,735 matches
#19+0.70.7%AshLow −2.2Skirmisher+74.0 RP11,367 matches
#20+0.70.7%CryptoRecon+70.3 RP11,042 matches
#21+0.60.6%CausticLow −2.3Controller+59.0 RP9,611 matches
#22+0.60.6%MirageLow −2.5Support+65.5 RP8,804 matches
#23+0.60.6%WattsonLow −1.8Controller+63.4 RP8,637 matches
#24+0.50.5%LifelineLow −4.8Support+73.5 RP8,573 matches
#25+0.30.3%NewcastleSupport+67.4 RP4,586 matches
#26+0.30.3%BloodhoundLow −3.8Recon+72.3 RP4,355 matches
#27+0.30.3%RampartLow −1.9Controller+65.3 RP4,033 matches
#28+0.20.2%BallisticAssault+52.2 RP2,522 matches
What these numbers mean — and what they don't
Pick rate is each legend's share of ranked matches detected for tracked ladder players in the window, attributed to the legend equipped when the match's RP change was observed. Tier filters bucket every match by the player's RP (and ladder position, for Predator) at the end of that match, not their current rank. Win results are not collected, so average RP change per match is shown instead of a win rate.
Coverage: these are the ladder players this site tracks, not the full Apex population, so they describe the tracked ranked meta — weighted toward the ranks with the most tracked players. Trends compare the window against the 30 days before it, in percentage points of share, not as a percent change.
On maps: a match's map is resolved from the ranked rotation schedule at the moment it was detected, and frozen on the row — Apex doesn't report a map per match. Ranked runs one map per rotation slot, so this is the map that was live when the match was played; it is only ever as accurate as the schedule. Matches recorded before map capture count toward every total but carry no map, so the map shelf's totals can fall short of the window's.