Weapon Mastery
Which weapons the tracked ranked population puts on its banner, and how much lifetime damage and how many kills sit behind that choice — by inventory class, platform and current rank.
#171.7%R-99 SMGSMG15,4843,217 kills · 890K dmg
#219.6%Alternator SMGSMG4,2301,211 kills · 332K dmg
#318.1%Volt SMGSMG3,9043,111 kills · 671K dmg
#416.1%C.A.R. SMGSMG3,4771,812 kills · 404K dmg
#513.7%R-301 CarbineAssault Rifle2,9534,377 kills · 2.3M dmg
#611.7%PeacekeeperShotgun2,5292,089 kills · 365K dmg
#711.0%HAVOC RifleAssault Rifle2,3712,007 kills · 1.2M dmg
#810.0%Mozambique ShotgunShotgun2,150591 kills · 206K dmg
#99.3%Hemlok Burst ARAssault Rifle2,0111,470 kills · 1M dmg
#108.5%Nemesis Burst ARAssault Rifle1,8451,602 kills · 1.1M dmg
#118.5%EVA-8 AutoShotgun1,8361,152 kills · 277K dmg
#128.5%RE-45 AutoPistol1,8331,140 kills · 281K dmg
#136.5%Mastiff ShotgunShotgun1,4122,504 kills · 370K dmg
#145.4%VK-47 FlatlineAssault Rifle1,1563,913 kills · 2.1M dmg
#155.0%P2020Pistol1,087712 kills · 206K dmg
#164.4%L-STAR EMGLMG9592,558 kills · 1.6M dmg
#173.3%Devotion LMGLMG7171,034 kills · 990K dmg
#182.9%Prowler Burst PDWSMG6191,572 kills · 289K dmg
#192.7%WingmanPistol5734,165 kills · 1.2M dmg
#201.7%M600 SpitfireLMG3591,156 kills · 1.3M dmg
#210.9%Kraber .50-Cal SniperSniper205291 kills · 448K dmg
#220.9%Rampage LMGLMG195990 kills · 1.8M dmg
#230.7%SentinelSniper1581,085 kills · 1.3M dmg
#240.7%Bocek Compound BowMarksman156871 kills · 408K dmg
#250.3%30-30 RepeaterMarksman70723 kills · 1M dmg
#260.3%Charge RifleSniper70737 kills · 930K dmg
#270.3%G7 ScoutMarksman681,238 kills · 1M dmg
#280.2%Triple TakeMarksman43750 kills · 827K dmg
#290.1%Longbow DMRSniper22496 kills · 193K dmg
What these numbers mean — and what they don't
Lifetime per-weapon damage and kill totals read from the banner trackers of tracked ladder players. Players choose which trackers to equip, so tracking share measures adoption within the tracked population — not pick rate, and not win rate. A weapon a player never equipped a tracker for is unknown, not zero, and values accumulate over an account's lifetime rather than per patch. The two counters are separate trackers that either can be equipped alone, so the damage and kill totals describe different sets of players and are never divided into each other.
This is deliberately not a "weapon meta" pick-rate table: no per-match loadout data exists for Apex, here or anywhere else. What top-ladder players choose to showcase — and the mastery totals behind it — is the honest signal the game actually exposes. A weapon a player never equipped a tracker for is unknown, not zero.
Damage per kill is measured only across the players who track BOTH of a weapon's counters. Damage and kills are separate banner trackers and either can be equipped alone, so dividing everyone's damage by everyone's kills would divide one set of players by a different one — the answer would move with the relative size of the two groups rather than with the weapon. It is still a population ratio (their summed damage over their summed kills), not a median of per-player ratios, which would be dominated by whoever has the fewest kills. The rank filter is the holder's rank NOW, not when the mastery was earned; these are lifetime counters and the game exposes no per-season split of them.