Weapon Mastery
Lifetime damage and kills per weapon, read from the banner trackers of the tracked ranked population — 18,184 players.
| Weapon | Tracking share | Median kills | Median damage |
|---|---|---|---|
| 74.0% | 4,423 | 1.0M | |
| 18.9% | 3,692 | 722K | |
| 18.2% | 1,482 | 335K | |
| 14.8% | 2,070 | 424K | |
| 14.0% | 5,791 | 2.5M | |
| 12.7% | 2,783 | 431K | |
| 12.3% | 2,191 | 1.4M | |
| 10.7% | 1,649 | 1.0M | |
| 10.6% | 752 | 215K | |
| 9.8% | 1,374 | 290K | |
| 9.5% | 1,732 | 1.2M | |
| 9.1% | 1,446 | 304K | |
| 7.1% | 3,325 | 453K | |
| 5.4% | 4,670 | 2.2M | |
| 5.2% | 783 | 205K | |
| 4.6% | 3,716 | 1.7M | |
| 3.5% | 1,182 | 1.0M | |
| 2.8% | 7,064 | 1.6M | |
| 1.6% | 3,048 | 443K | |
| 1.4% | 1,071 | 1.5M | |
| 1.2% | 488 | 793K | |
| 0.9% | 1,420 | 1.7M | |
| 0.8% | 1,808 | 1.8M | |
| 0.8% | 1,440 | 385K | |
| 0.4% | 1,256 | 967K | |
| 0.4% | 1,251 | 1.4M | |
| 0.3% | 882 | 1.0M | |
| 0.2% | 1,058 | 774K | |
| 0.1% | 1,058 | 157K |
What these numbers mean — and what they don't
Lifetime per-weapon damage and kill totals read from the banner trackers of tracked ladder players. Players choose which trackers to equip, so tracking share measures adoption within the tracked population — not pick rate, and not win rate. A weapon a player never equipped a tracker for is unknown, not zero, and values accumulate over an account's lifetime rather than per patch.
This is deliberately not a "weapon meta" pick-rate table: no per-match loadout data exists for Apex, here or anywhere else. What top-ladder players choose to showcase — and the mastery totals behind it — is the honest signal the game actually exposes.