Kills through a red shield in 1.10s on body shots — #5 of 5 in its class (SMG) and #19 of 29 in the arsenal. One magazine is enough — spare rounds: 6.

Shots fire at the real rate of fire. Running dry means a tactical reload. Both guns roll the same dice.
Headshot damage lands on a rounding boundary: 10 shots by the rounded figure, 9 by the exact one. Treat the headshot column here as the pessimistic reading.
Season 30 values, refreshed by hand each balance patch — check the season stamp above before trusting a number against a fresh update. Damage is per shot with every pellet landing; time to kill assumes every shot connects and none are spent cracking a shield or finishing a knock. Attachment effects cover the ones that change the recoil pattern; optics, stocks and hop-ups are not modelled.
Weapon mastery counters are lifetime totals — unlike seasonal trackers, they only go up.