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30-30 Repeater

Everyone tracked who runs this weapon's mastery tracker, biggest total first. Switch between lifetime kills and lifetime damage, search a player, or pick a band of the distribution.

MarksmanLifetime totals
30-30 Repeater
Season 30 · damage and TTK without attachments
Body damage
43
Headshot
60
1.4× multiplier
Rounds / min
231
63.5 sustained
DPS
165.55
Sustained, body shots
Time to kill1.04svs red shield
HealthShots (body)TimeShots (head)Time
100no shield30.52s20.26s
150white40.78s30.52s
175blue51.04s30.52s
200purple / red51.04s40.78s
Magazine
6
up to 10 extended
Mag dump
1.30s
258 damage
Reload
0.33s
0.75s from empty
ADS time
0.31s
Medium ammo
Recoil patternDegrees from the aim point
Vertical climb
7.2°
Horizontal drift
0.3°
Shots drawn
6
Magazine

The cloud around each point is where that shot can actually land. The pattern is fixed and learnable; the scatter inside it is not.

+1°+2°+3°+4°16

Conditions on these figures

  • Charges for 0.4s before it fires. On a fully charged shot that wait dominates the time to kill more than the rate of fire does.

Season 30 values, refreshed by hand each balance patch — check the season stamp above before trusting a number against a fresh update. Damage is per shot with every pellet landing; time to kill assumes every shot connects and none are spent cracking a shield or finishing a knock. Attachment effects cover the ones that change the recoil pattern; optics, stocks and hop-ups are not modelled.

Have displayed it while tracked
Biggest on the board
On their banner at last poll
0 Master or above

Holders are tracked players who displayed this tracker on their banner at any point while tracked; “Equipped” marks the ones still showing it as of their last poll. The value is their most recent observation — seasonal trackers legitimately reset, so this is what the banner reads now, not a lifetime best. Standing and the percentile label are measured against every tracked holder on all platforms, so they stay true while you filter. Banned accounts are excluded.

Weapon mastery counters are lifetime totals — unlike seasonal trackers, they only go up.