Kills through a red shield in 0.50s on body shots — the fastest in its class (Shotgun) and #1 of 29 in the arsenal. One magazine is enough — spare rounds: 2.

Shots fire at the real rate of fire. Running dry means a tactical reload. Both guns roll the same dice.
No spray pattern. Apex only defines one for weapons fired in a sustained burst — this one kicks per shot and recentres between them.
Fires 9 pellets per shot. The damage and time-to-kill figures assume every pellet connects, which is generous at anything but close range.
Headshots do no extra damage on this weapon, so the head and body columns match.
No headshot multiplier applies to this weapon.
Season 30 values, refreshed by hand each balance patch — check the season stamp above before trusting a number against a fresh update. Damage is per shot with every pellet landing; time to kill assumes every shot connects and none are spent cracking a shield or finishing a knock. Attachment effects cover the ones that change the recoil pattern; optics, stocks and hop-ups are not modelled.
Weapon mastery counters are lifetime totals — unlike seasonal trackers, they only go up.