Kills through a red shield in 1.33s on body shots — #4 of 4 in its class (LMG) and #23 of 29 in the arsenal. One magazine is enough — spare rounds: 23.

Shots fire at the real rate of fire. Running dry means a tactical reload. Both guns roll the same dice.
Spins up from 300 to 900 rounds per minute over 1.5s. The figures above use the spun-up rate.
Season 30 values, refreshed by hand each balance patch — check the season stamp above before trusting a number against a fresh update. Damage is per shot with every pellet landing; time to kill assumes every shot connects and none are spent cracking a shield or finishing a knock. Attachment effects cover the ones that change the recoil pattern; optics, stocks and hop-ups are not modelled.
Weapon mastery counters are lifetime totals — unlike seasonal trackers, they only go up.