Kills through a red shield in 0.80s on body shots — the fastest in its class (Assault Rifle) and #3 of 29 in the arsenal. One magazine is enough — spare rounds: 8.

Shots fire at the real rate of fire. Running dry means a tactical reload. Both guns roll the same dice.
Charges for 0.42s before it fires. On a fully charged shot that wait dominates the time to kill more than the rate of fire does.
Season 30 values, refreshed by hand each balance patch — check the season stamp above before trusting a number against a fresh update. Damage is per shot with every pellet landing; time to kill assumes every shot connects and none are spent cracking a shield or finishing a knock. Attachment effects cover the ones that change the recoil pattern; optics, stocks and hop-ups are not modelled.
Weapon mastery counters are lifetime totals — unlike seasonal trackers, they only go up.