Kills through a red shield in 2.00s on body shots — #3 of 4 in its class (Marksman) and #27 of 29 in the arsenal. One magazine won't finish the job alone.

Shots fire at the real rate of fire. Running dry means a tactical reload. Both guns roll the same dice.
No spray pattern. Apex only defines one for weapons fired in a sustained burst — this one kicks per shot and recentres between them.
No magazine — it feeds straight from your ammo reserve, so there is no reload to time and no mag dump to measure.
Charges for 0.45s before it fires. On a fully charged shot that wait dominates the time to kill more than the rate of fire does.
Season 30 values, refreshed by hand each balance patch — check the season stamp above before trusting a number against a fresh update. Damage is per shot with every pellet landing; time to kill assumes every shot connects and none are spent cracking a shield or finishing a knock. Attachment effects cover the ones that change the recoil pattern; optics, stocks and hop-ups are not modelled.
Weapon mastery counters are lifetime totals — unlike seasonal trackers, they only go up.