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Triple Take

Everyone tracked who runs this weapon's mastery tracker, biggest total first. Switch between lifetime kills and lifetime damage, search a player, or pick a band of the distribution.

MarksmanLifetime totals
Triple Take
Season 30 · damage and TTK without attachments
Body damage
66
3 pellets × 22
Headshot
99
1.5× multiplier
Rounds / min
90
DPS
99
Sustained, body shots
Time to kill2.00svs red shield
HealthShots (body)TimeShots (head)Time
100no shield20.67s20.67s
150white31.33s20.67s
175blue31.33s20.67s
200purple / red42.00s31.33s
Magazine
6
Mag dump
3.33s
396 damage
Reload
2.60s
3.40s from empty
ADS time
0.30s
Medium ammo
Recoil patternDegrees from the aim point

No spray pattern. Apex only defines one for weapons fired in a sustained burst — this one kicks per shot and recentres between them.

Conditions on these figures

  • Fires 3 pellets per shot. The damage and time-to-kill figures assume every pellet connects, which is generous at anything but close range.

Season 30 values, refreshed by hand each balance patch — check the season stamp above before trusting a number against a fresh update. Damage is per shot with every pellet landing; time to kill assumes every shot connects and none are spent cracking a shield or finishing a knock. Attachment effects cover the ones that change the recoil pattern; optics, stocks and hop-ups are not modelled.

Have displayed it while tracked
Biggest on the board
On their banner at last poll
0 Master or above

Holders are tracked players who displayed this tracker on their banner at any point while tracked; “Equipped” marks the ones still showing it as of their last poll. The value is their most recent observation — seasonal trackers legitimately reset, so this is what the banner reads now, not a lifetime best. Standing and the percentile label are measured against every tracked holder on all platforms, so they stay true while you filter. Banned accounts are excluded.

Weapon mastery counters are lifetime totals — unlike seasonal trackers, they only go up.