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Volt SMG

Everyone tracked who runs this weapon's mastery tracker, biggest total first. Switch between lifetime kills and lifetime damage, search a player, or pick a band of the distribution.

SMGLifetime totals
Volt SMG
Season 30 · damage and TTK without attachments
Body damage
16
Headshot
20
1.25× multiplier
Rounds / min
720
DPS
192
Sustained, body shots
Time to kill1.00svs red shield
HealthShots (body)TimeShots (head)Time
100no shield70.50s50.33s
150white100.75s80.58s
175blue110.83s90.67s
200purple / red131.00s100.75s
Magazine
20
Mag dump
1.58s
320 damage
Reload
2.00s
2.50s from empty
ADS time
0.20s
Medium ammo
Recoil patternDegrees from the aim point
Vertical climb
6.8°
Horizontal drift
1.4°
Shots drawn
20

The cloud around each point is where that shot can actually land. The pattern is fixed and learnable; the scatter inside it is not.

+1°+2°+3°+4°+5°+6°11020

Season 30 values, refreshed by hand each balance patch — check the season stamp above before trusting a number against a fresh update. Damage is per shot with every pellet landing; time to kill assumes every shot connects and none are spent cracking a shield or finishing a knock. Attachment effects cover the ones that change the recoil pattern; optics, stocks and hop-ups are not modelled.

Have displayed it while tracked
Biggest on the board
On their banner at last poll
0 Master or above

Holders are tracked players who displayed this tracker on their banner at any point while tracked; “Equipped” marks the ones still showing it as of their last poll. The value is their most recent observation — seasonal trackers legitimately reset, so this is what the banner reads now, not a lifetime best. Standing and the percentile label are measured against every tracked holder on all platforms, so they stay true while you filter. Banned accounts are excluded.

Weapon mastery counters are lifetime totals — unlike seasonal trackers, they only go up.